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Of the six available add-ons, four raise the level cap by 5 to a total of 50 levels: Dead Money, Honest Hearts, Old World Blues and Lonesome Road. Voila, you have 10's across the board.Fallout: DUST introduces various changes to the level progression and experience point (XP) gaining opportunities of Fallout: New Vegas, which are described in this article.įallout New Vegas defaults to a level cap of 30. At level 30, take the " Almost Perfect" perk, which will set all your stats to 9. stats, you'll need to avoid picking up the 7 S.P.E.C.I.A.L. don't max Energy Weapons before taking Cyborg if you intend to).Īs for getting 10 in all S.P.E.C.I.A.L. Just remember to never increase a skill past 90 before you've found it's bobblehead (80 for Speech thanks to Yew's Bear Charm, and plan ahead for any perks you'll be taking later that will increase skills (i.e. With Educated and 10 Int, you'll receive 20 skill points for 4 levels, and 23 for your next 16, giving you far more skill points than you'll need. With Comprehension and bobbleheads, 60 points are available for every skill, but you don't even need that many. In particular, take note of the potentially infinite copies of Big Guns and Science books, which can make things a little bit easier as you'll have to hunt down fewer of the others. If you're diligent about getting Books and Bobbles, you'll find yourself at 100 in all skills well before level 30. You don't even really need any specific skill growth plan. Skills are easy, and should be possible to max out in vanilla - just read books, find all the bobbleheads, start with 10 Int, and take all the early skill growth perks like Educated and Comprehension.
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You could squeeze out another 4 points only at night with the Night Person perk, but that still leaves you 10 short, and that's with a specific equipment setup. Without Broken Steel, there's a total of 40 points baseline, plus another 10 available through 10 ranks of Intense Training, and another 3-6 points from quest perks and gear typically.
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